Collins Smart Tech

Collins Smart Tech is series of computer science textbooks for classes 1 to 8 designed for a generation of learners that consider computers to be an integral part of life. This series adheres to the vision of the National Educational Policy 2020.
Based on Windows 10 and MS Office 2016, the books help learners develop a thorough understanding of the fundamentals by the first-hand exploration to make learning enjoyable and rewarding. Each book includes a special segment on skill development that enables learners to acquire a variety of age-appropriate skills. Ranging from computer manners in class 1 to cyber security in class 5, information technology in class 6, design thinking in class 7, and artificial intelligence: applications and ethics in class 8, these are in sync with the vision of the NEP.


Additional information


Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8


Middle, Primary

Key Features

  • Includes a variety of pedagogical tools that present additional information and offer opportunities for first-hand exploration
  • Covers various aspects and uses of computers in our daily lives—picture editing, video editing, app creation and
    website designing
  • Introduces the concept of computational thinking, logical problem-solving and the essentials of coding in an age appropriate manner
  • Follows a graded introduction to programming through Scratch, HTML, CSS and Python
  • Introduces learners to evolving technologies such as artificial intelligence, robotics, Internet of Things and 3D printing

Course Package

• Coursebook 1-8
• Teachers Manuals 1-8

Collins DigiSuite

• Multimedia eBook: Consists of animations, audio, video, slide shows, and interactive exercises
• Print-ready Worksheets: Additional worksheets for practice and reinforcements, present in the digital support
• Digital Flashcards: Flashcards with embedded sounds and animations for letter formation and letter-sound association
• Animations and Songs: Animated stories and rhymes set to tune
• Interactive Games: Interactivies to reinforce concepts in a fun and engaging manner

Books of the Series

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