Category: Computer Science
Collins Smart Tech is series of computer science textbooks for classes 1 to 8 designed for a generation of learners that consider computers to be an integral part of life. This series adheres to the vision of the National Educational Policy 2020. Based on Windows 10 and MS Office 2016, the books help learners develop a thorough understanding of the fundamentals by the first-hand exploration to make learning enjoyable and rewarding. Each book includes a special segment on skill development that enables learners to acquire a variety of age-appropriate skills. Ranging from computer manners in class 1 to cyber security in class 5, information technology in class 6, design thinking in class 7, and artificial intelligence: applications and ethics in class 8, these are in sync with the vision of the NEP.
Collins Smart Tech is series of computer science textbooks for classes 1 to 8 designed for a generation of learners that consider computers to be an integral part of life. This series adheres to the vision of the National Educational Policy 2020. Based on Windows 10 and MS Office 2016, the books help learners develop a thorough understanding of the fundamentals by the first-hand exploration to make learning enjoyable and rewarding. Each book includes a special segment on skill development that enables learners to acquire a variety of age-appropriate skills. Ranging from computer manners in class 1 to cyber security in class 5, information technology in class 6, design thinking in class 7, and artificial intelligence: applications and ethics in class 8, these are in sync with the vision of the NEP.
ISBN
9789390163144
Format
Paperback
First Edition
2021
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Sneha Krishnan and Manasi Kashikar, techies at heart, bond over their love of coding. They are cofounders of the company MindChamp where they teach coding to school students using fun, activity-based learning. They both love to teach students and that reflects in their work. Together with a team of educators, they have taught thousands of students to create computer games and websites. They want to make coding accessible to young students as well, so they are better equipped for the future.